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Special Olympics offers training and competition opportunities in 30 Olympic-type sports for athletes 8 years or older.  For children with intellectual disabilities ages 2 through 7, Special Olympics provides a Young Athletes Program. Special Olympics coaches have a unique opportunity to work with athletes in competitive situations to assist in their training for life. As a grass-roots organization, Special Olympics relies on volunteers at all levels of the movement to ensure that every athlete is offered a quality sports training and competition experience. Individual donors, corporate partners and many others make it possible for Special Olympics to offer children and adults with intellectual disabilities the opportunity to develop physical fitness, demonstrate courage and experience joy through participation in the program.
English > Coach > Coaching Guides > Golf > Teaching Sport Skills > Short Course Games and Activities
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Short Course Games and Activities

Regular Golf Games
A short course of 3 to 6 holes of 10 to 50 yards each, can offer a variety of golf play situations and a transition from the practice area. You can vary the length of the holes to emphasize different techniques, and to allow the use of larger or softer balls. Boundaries and hazards should be established and marked so that rules can be taught.
 
Scramble — An members of a team play from the tee. The best positioned ball of the group is selected and all play their next shot from this point. Continue this same play format until the ball is holed out or in the target area.
 
Alternate Shot — Two members of a team drive from the tee. They select the best positioned ball, then alternate play on this ball until it is holed out or in the target area.
 
Best Ball — An members of the team play their respective balls from the tee to the hole or target area, each player scoring individually. The best ball score for the hole would then count for the team.
 
 
Putting Contests
For Greens or Carpet-Like Surfaces
 
Putting Course — Set up a miniature golf course using string, tees and other convenient materials to present the challenge of a golf course with all of the hazards and obstacles. Play the following games with an opponent:
 
Horseshoes — Putt two balls. Score 3 points for a ball holed; Closest ball to hole scores 1 point, two balls closer scores 2 points. A ball must be within the putter grip to score.
 
Twenty-One — Putt one ball. Only after you make the first putt are you entitled to play a short putt from one club-length) for a bonus point. Continue play until you miss a long putt} you still get to short putt) and the opponent plays. First one to twenty-one wins.
 
Drawback — Putt one ball. If the ball does not go in, draw the ball back one club-length and putt again. Continue this format until ball is holed and score total number of putts.

Ladder — Putt at one foot intervals from one to ten feet to the cup attempting to make each putt in succession. You must start over at one foot after a miss. Score is the distance you achieve.
 
Note: Begin all putting games from a prescribed distance of 10 to 15 feet depending on space available.
 
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