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Special Olympics offers training and competition opportunities in 30 Olympic-type sports for athletes 8 years or older.  For children with intellectual disabilities ages 2 through 7, Special Olympics provides a Young Athletes Program. Special Olympics coaches have a unique opportunity to work with athletes in competitive situations to assist in their training for life. As a grass-roots organization, Special Olympics relies on volunteers at all levels of the movement to ensure that every athlete is offered a quality sports training and competition experience. Individual donors, corporate partners and many others make it possible for Special Olympics to offer children and adults with intellectual disabilities the opportunity to develop physical fitness, demonstrate courage and experience joy through participation in the program.
English > Coach > Coaching Guides > Snowshoeing > Teaching Sport Skills > Snowshoeing Games
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Snowshoeing Games/Drills

With a few modifications, almost any outdoor game can be played on snow. Popular chase and capture games work well. With imagination, the possibilities are endless. The games should suit the ability and ages of the athletes; races or technical games may be intimidating for beginners. The names of the games can be changed to make them more appropriate to the level of the athletes while maintaining the principles and skills. In most games, it is a good idea to play without poles. These games will help develop conditioning and coordination at any time of the year. These games are not intended to replace skill training but to enhance the training experience with some fun activities.
 
Rabbits and Hounds (could be called "Chase Drill")
The "rabbits" are released into an open field wearing a streamer or ribbon. The "hounds" are released to chase down the rabbits and collect the ribbons as trophies. Switch roles and repeat the game. Which team can collect the most ribbons?
 
Relays
Teams of two racers take turns snowshoeing a loop and to each other. Incorporate a variety of terrains in the loops and increase the number of total loops per athlete over time. Variation: Practice snowshoe skills with the relays. For example, run to a designated point, remove and replace a snowshoe, then return.
 
Sharks and Minnows (could call it "Zone Tag")
"Minnows" line up on a beach (edge of a field or open area) with one "shark" in the ocean (middle of open area). The minnows try to snowshoe across the field without being tagged by the shark. The beaches are the safety zones. When a minnow is tagged, he or she becomes a shark. Continue the game until there is only one minnow left.
 
Ghostbusters (could be called "Freeze Tag")
Spread athletes randomly in a field or open area. Choose one person to be the "Ghostbuster" the others are the "ghosts." Anyone tagged by the ghostbuster becomes a stationary haunted house, arms and legs out to the sides. Haunted houses are freed when a ghost tags them or runs under their arms.
 
Fox Chase (could be called "Trail Chase")
One snowshoer or a group goes out snowshoeing with a head start, and the others later try to follow the trail by the tracks in the snow.
 
Snow Write
Have athletes try to write their names in big letters in the snow (using cursive style) by snowshoeing a trail, and then run back over it quickly.
 
Stomp
Athletes each get an area delineated by a line in the snow. Then they try to stomp down all the snow in the space. Bigger spaces should be given to more advanced athletes.
 
Trail Making
Given untracked snow four or more inches deep and some open land (a park, athletic field, or similar area), it is possible to design, create and maintain snowshoe trails simply by snowshoeing through untracked snow. You can delineate a route quickly and easily. This can be used for a number of games.
 
Snowball Drill
Coach places several snowballs on the ground. Then athletes try to stomp on all the snowballs. Can be used to develop skills based on how far apart the snowballs are placed.
 
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